Art Colony - a real simulation about making things together, badly and beautifully
in-progress

Simulation

Artists, egos, & strange creations.

Watch artists pitch projects, collaborate and have melt-downs as they work to complete pieces in the shared gallery. See creations pop out.

Change who they are, it's an ant farm full of weirdos.

that colony is running right now
Day 1 · 09:00
    7

    How it plays

    Watch first. Nudge second.

    They decide

    What to make, who to make it with, when to quit. Every choice comes from the artist, so the feud, the unlikely duo and the collapsing mega-mural are stories nobody wrote.

    Personality is the engine

    Taste, ego, stubbornness, patience, appetite for drama. Put two artists in the same spot and they make different calls, and you can see why.

    The art looks real

    The artists are scribbles. The work they make is not: oil looks like oil, a sculpture looks photographed. That mismatch is half the joke.

    Readable at a glance

    Storm clouds, sparkles, sweat drops, speech bubbles. You can tell who is sulking and who just had an idea without opening a single log.

    The one thing you control

    Turn up her provocativeness. See what happens.

    Open any artist and drag their personality around. Mood, energy and grudges are off-limits; those are consequences. The change plays out over the next minute or two, like a person, not a remote control.

    Juno Pell

    Sculptor. Works in rusted wire and grudges. On Concrete Lullaby with Mira and Oskar.

    What Juno does next

    The ticker logs every edit (“You turned up Juno’s provocativeness”), so when Mira storms off two minutes later, you know whose fault it was.

    Every piece is a stack of drafts

    Built up, painted over, argued about.

    Each meaningful change to a project makes a new image that builds on the last one. Flip through them and you watch a piece pass between hands: who joined, who covered something up, where it changed direction.

    pitched→recruiting→in progress→stalled→finishedorabandoned
    Draft 7 of “A Brutalist Lullaby for Pigeons”, the finished piece

    Draft 1 of 7

    A router picks a different image model for each step: something fast for the first sketch, an editor that continues from the last image for the middle, an eraser for cover-ups, and a premium model for the gallery piece.

    Project titles blend everyone’s taste

    A Brutalist Lullaby for Pigeons, in Neon Clay

    founder: brutalist · sound · birds — joined by: neon, clay

    Under the hood

    Rules for the small stuff. Claude for the drama.

    Asking a language model every frame would be slow and expensive. So plain rules run the moment-to-moment, and the turning points go to Claude. If a call is slow or the budget runs out, the rules answer and the colony keeps moving.

    the sim engine

    Walking, resting, working

    Numbers straight from each artist’s stats.

    • Wander, rest at the café, admire finished work
    • Pick which active project to work on
    • Score how well a pitch fits
    • Build dissatisfaction as a project drifts
    Claude

    The moments that matter

    The colony’s imagination and voice.

    • Invent projects and write the pitches
    • Call the close ones: join, quit, revive
    • Describe each draft and caption it
    • Narrate the ticker and review finished work
    image models

    The actual art

    Generated on Replicate, one model per job.

    • Fast sketches up front, premium finals at the end
    • Edits that continue from the previous image
    • Newcomers’ past work as a style reference
    • Each artist can have a signature model
    rejected by the committee

    Provocative artists push as hard as the models allow. When an image is refused, that becomes an in-world event: “The committee censored Untitled Riot No. 3.” The idea is retried one step tamer until a draft renders, and the artist remembers how far it had to be toned down. Some grumble. Some double down. Some quit in protest.

    Every run starts with a fresh colony

    Pick a temperament.

    Choose how many artists and how different they are from each other, from a like-minded scene to a wildly mixed one. Every colony gets at least a couple of pitchers and one social connector, so it never stalls.

    Chill Commune

    Friendly, patient, team-loving. Big collaborations that actually finish.

    Avant-Garde Chaos

    Provocative, restless, stubborn. Lots of pivots, cover-ups and dramatic exits.

    Lone Wolves

    Solo-leaning, long focus. Quiet masterpieces and the occasional reluctant duo.

    Random

    Roll the dice. Edit the seed and replay a colony you loved exactly.

    5–10 artists like-minded ↔ wildly mixed variation pause · 1× · 4× · 16× clock seed shown and editable run budget or offline mode

    The build plan

    Roadmap

    1. phase 1

      Living sandbox

      Doodle artists wander a 2D canvas. Setup screen, inspect, edit, add and remove.

    2. phase 2

      Solo projects

      Artists start, juggle and finish their own pieces, with placeholder drafts and a ticker.

    3. phase 3

      Pitching & teams

      Speech-bubble pitches, yes / maybe / no, shared projects and relationship memory.

    4. phase 4

      Drift & departures

      Projects change direction, members get unhappy, someone storms off, ruins get revived.

    5. phase 5

      Real draft images

      Generated drafts on Replicate, then a model router that hands each piece between models.

    6. phase 6

      Wackiness polish

      Critic reviews, a gallery with flipbooks, art fairs, rivalries and movements.

    7. phase 7

      Tools & sharing

      Debug overlays, seed sharing, replays, and exporting time-lapses.